CanvasRenderer.js 25 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.SpriteCanvasMaterial = function ( parameters ) {
  5. THREE.Material.call( this );
  6. this.type = 'SpriteCanvasMaterial';
  7. this.color = new THREE.Color( 0xffffff );
  8. this.program = function () {};
  9. this.setValues( parameters );
  10. };
  11. THREE.SpriteCanvasMaterial.prototype = Object.create( THREE.Material.prototype );
  12. THREE.SpriteCanvasMaterial.prototype.constructor = THREE.SpriteCanvasMaterial;
  13. THREE.SpriteCanvasMaterial.prototype.isSpriteCanvasMaterial = true;
  14. THREE.SpriteCanvasMaterial.prototype.clone = function () {
  15. var material = new THREE.SpriteCanvasMaterial();
  16. material.copy( this );
  17. material.color.copy( this.color );
  18. material.program = this.program;
  19. return material;
  20. };
  21. //
  22. THREE.CanvasRenderer = function ( parameters ) {
  23. console.log( 'THREE.CanvasRenderer', THREE.REVISION );
  24. parameters = parameters || {};
  25. var _this = this,
  26. _renderData, _elements, _lights,
  27. _projector = new THREE.Projector(),
  28. _canvas = parameters.canvas !== undefined
  29. ? parameters.canvas
  30. : document.createElement( 'canvas' ),
  31. _canvasWidth = _canvas.width,
  32. _canvasHeight = _canvas.height,
  33. _canvasWidthHalf = Math.floor( _canvasWidth / 2 ),
  34. _canvasHeightHalf = Math.floor( _canvasHeight / 2 ),
  35. _viewportX = 0,
  36. _viewportY = 0,
  37. _viewportWidth = _canvasWidth,
  38. _viewportHeight = _canvasHeight,
  39. _pixelRatio = 1,
  40. _context = _canvas.getContext( '2d', {
  41. alpha: parameters.alpha === true
  42. } ),
  43. _clearColor = new THREE.Color( 0x000000 ),
  44. _clearAlpha = parameters.alpha === true ? 0 : 1,
  45. _contextGlobalAlpha = 1,
  46. _contextGlobalCompositeOperation = 0,
  47. _contextStrokeStyle = null,
  48. _contextFillStyle = null,
  49. _contextLineWidth = null,
  50. _contextLineCap = null,
  51. _contextLineJoin = null,
  52. _contextLineDash = [],
  53. _v1, _v2, _v3,
  54. _v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
  55. _color = new THREE.Color(),
  56. _diffuseColor = new THREE.Color(),
  57. _emissiveColor = new THREE.Color(),
  58. _lightColor = new THREE.Color(),
  59. _patterns = {},
  60. _uvs,
  61. _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y,
  62. _clipBox = new THREE.Box2(),
  63. _clearBox = new THREE.Box2(),
  64. _elemBox = new THREE.Box2(),
  65. _ambientLight = new THREE.Color(),
  66. _directionalLights = new THREE.Color(),
  67. _pointLights = new THREE.Color(),
  68. _vector3 = new THREE.Vector3(), // Needed for PointLight
  69. _centroid = new THREE.Vector3(),
  70. _normal = new THREE.Vector3(),
  71. _normalViewMatrix = new THREE.Matrix3();
  72. /* TODO
  73. _canvas.mozImageSmoothingEnabled = false;
  74. _canvas.webkitImageSmoothingEnabled = false;
  75. _canvas.msImageSmoothingEnabled = false;
  76. _canvas.imageSmoothingEnabled = false;
  77. */
  78. // dash+gap fallbacks for Firefox and everything else
  79. if ( _context.setLineDash === undefined ) {
  80. _context.setLineDash = function () {};
  81. }
  82. this.domElement = _canvas;
  83. this.autoClear = true;
  84. this.sortObjects = true;
  85. this.sortElements = true;
  86. this.info = {
  87. render: {
  88. vertices: 0,
  89. faces: 0
  90. }
  91. };
  92. // WebGLRenderer compatibility
  93. this.supportsVertexTextures = function () {};
  94. this.setFaceCulling = function () {};
  95. // API
  96. this.getContext = function () {
  97. return _context;
  98. };
  99. this.getContextAttributes = function () {
  100. return _context.getContextAttributes();
  101. };
  102. this.getPixelRatio = function () {
  103. return _pixelRatio;
  104. };
  105. this.setPixelRatio = function ( value ) {
  106. if ( value !== undefined ) _pixelRatio = value;
  107. };
  108. this.setSize = function ( width, height, updateStyle ) {
  109. _canvasWidth = width * _pixelRatio;
  110. _canvasHeight = height * _pixelRatio;
  111. _canvas.width = _canvasWidth;
  112. _canvas.height = _canvasHeight;
  113. _canvasWidthHalf = Math.floor( _canvasWidth / 2 );
  114. _canvasHeightHalf = Math.floor( _canvasHeight / 2 );
  115. if ( updateStyle !== false ) {
  116. _canvas.style.width = width + 'px';
  117. _canvas.style.height = height + 'px';
  118. }
  119. _clipBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf );
  120. _clipBox.max.set( _canvasWidthHalf, _canvasHeightHalf );
  121. _clearBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf );
  122. _clearBox.max.set( _canvasWidthHalf, _canvasHeightHalf );
  123. _contextGlobalAlpha = 1;
  124. _contextGlobalCompositeOperation = 0;
  125. _contextStrokeStyle = null;
  126. _contextFillStyle = null;
  127. _contextLineWidth = null;
  128. _contextLineCap = null;
  129. _contextLineJoin = null;
  130. this.setViewport( 0, 0, width, height );
  131. };
  132. this.setViewport = function ( x, y, width, height ) {
  133. _viewportX = x * _pixelRatio;
  134. _viewportY = y * _pixelRatio;
  135. _viewportWidth = width * _pixelRatio;
  136. _viewportHeight = height * _pixelRatio;
  137. };
  138. this.setScissor = function () {};
  139. this.setScissorTest = function () {};
  140. this.setClearColor = function ( color, alpha ) {
  141. _clearColor.set( color );
  142. _clearAlpha = alpha !== undefined ? alpha : 1;
  143. _clearBox.min.set( - _canvasWidthHalf, - _canvasHeightHalf );
  144. _clearBox.max.set( _canvasWidthHalf, _canvasHeightHalf );
  145. };
  146. this.setClearColorHex = function ( hex, alpha ) {
  147. console.warn( 'THREE.CanvasRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.' );
  148. this.setClearColor( hex, alpha );
  149. };
  150. this.getClearColor = function () {
  151. return _clearColor;
  152. };
  153. this.getClearAlpha = function () {
  154. return _clearAlpha;
  155. };
  156. this.getMaxAnisotropy = function () {
  157. return 0;
  158. };
  159. this.clear = function () {
  160. if ( _clearBox.isEmpty() === false ) {
  161. _clearBox.intersect( _clipBox );
  162. _clearBox.expandByScalar( 2 );
  163. _clearBox.min.x = _clearBox.min.x + _canvasWidthHalf;
  164. _clearBox.min.y = - _clearBox.min.y + _canvasHeightHalf; // higher y value !
  165. _clearBox.max.x = _clearBox.max.x + _canvasWidthHalf;
  166. _clearBox.max.y = - _clearBox.max.y + _canvasHeightHalf; // lower y value !
  167. if ( _clearAlpha < 1 ) {
  168. _context.clearRect(
  169. _clearBox.min.x | 0,
  170. _clearBox.max.y | 0,
  171. ( _clearBox.max.x - _clearBox.min.x ) | 0,
  172. ( _clearBox.min.y - _clearBox.max.y ) | 0
  173. );
  174. }
  175. if ( _clearAlpha > 0 ) {
  176. setOpacity( 1 );
  177. setBlending( THREE.NormalBlending );
  178. setFillStyle( 'rgba(' + Math.floor( _clearColor.r * 255 ) + ',' + Math.floor( _clearColor.g * 255 ) + ',' + Math.floor( _clearColor.b * 255 ) + ',' + _clearAlpha + ')' );
  179. _context.fillRect(
  180. _clearBox.min.x | 0,
  181. _clearBox.max.y | 0,
  182. ( _clearBox.max.x - _clearBox.min.x ) | 0,
  183. ( _clearBox.min.y - _clearBox.max.y ) | 0
  184. );
  185. }
  186. _clearBox.makeEmpty();
  187. }
  188. };
  189. // compatibility
  190. this.clearColor = function () {};
  191. this.clearDepth = function () {};
  192. this.clearStencil = function () {};
  193. this.render = function ( scene, camera ) {
  194. if ( camera.isCamera === undefined ) {
  195. console.error( 'THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.' );
  196. return;
  197. }
  198. var background = scene.background;
  199. if ( background && background.isColor ) {
  200. setOpacity( 1 );
  201. setBlending( THREE.NormalBlending );
  202. setFillStyle( background.getStyle() );
  203. _context.fillRect( 0, 0, _canvasWidth, _canvasHeight );
  204. } else if ( this.autoClear === true ) {
  205. this.clear();
  206. }
  207. _this.info.render.vertices = 0;
  208. _this.info.render.faces = 0;
  209. _context.setTransform( _viewportWidth / _canvasWidth, 0, 0, - _viewportHeight / _canvasHeight, _viewportX, _canvasHeight - _viewportY );
  210. _context.translate( _canvasWidthHalf, _canvasHeightHalf );
  211. _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
  212. _elements = _renderData.elements;
  213. _lights = _renderData.lights;
  214. _normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
  215. /* DEBUG
  216. setFillStyle( 'rgba( 0, 255, 255, 0.5 )' );
  217. _context.fillRect( _clipBox.min.x, _clipBox.min.y, _clipBox.max.x - _clipBox.min.x, _clipBox.max.y - _clipBox.min.y );
  218. */
  219. calculateLights();
  220. for ( var e = 0, el = _elements.length; e < el; e ++ ) {
  221. var element = _elements[ e ];
  222. var material = element.material;
  223. if ( material === undefined || material.opacity === 0 ) continue;
  224. _elemBox.makeEmpty();
  225. if ( element instanceof THREE.RenderableSprite ) {
  226. _v1 = element;
  227. _v1.x *= _canvasWidthHalf; _v1.y *= _canvasHeightHalf;
  228. renderSprite( _v1, element, material );
  229. } else if ( element instanceof THREE.RenderableLine ) {
  230. _v1 = element.v1; _v2 = element.v2;
  231. _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
  232. _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
  233. _elemBox.setFromPoints( [
  234. _v1.positionScreen,
  235. _v2.positionScreen
  236. ] );
  237. if ( _clipBox.intersectsBox( _elemBox ) === true ) {
  238. renderLine( _v1, _v2, element, material );
  239. }
  240. } else if ( element instanceof THREE.RenderableFace ) {
  241. _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
  242. if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
  243. if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
  244. if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
  245. _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
  246. _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
  247. _v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
  248. if ( material.overdraw > 0 ) {
  249. expand( _v1.positionScreen, _v2.positionScreen, material.overdraw );
  250. expand( _v2.positionScreen, _v3.positionScreen, material.overdraw );
  251. expand( _v3.positionScreen, _v1.positionScreen, material.overdraw );
  252. }
  253. _elemBox.setFromPoints( [
  254. _v1.positionScreen,
  255. _v2.positionScreen,
  256. _v3.positionScreen
  257. ] );
  258. if ( _clipBox.intersectsBox( _elemBox ) === true ) {
  259. renderFace3( _v1, _v2, _v3, 0, 1, 2, element, material );
  260. }
  261. }
  262. /* DEBUG
  263. setLineWidth( 1 );
  264. setStrokeStyle( 'rgba( 0, 255, 0, 0.5 )' );
  265. _context.strokeRect( _elemBox.min.x, _elemBox.min.y, _elemBox.max.x - _elemBox.min.x, _elemBox.max.y - _elemBox.min.y );
  266. */
  267. _clearBox.union( _elemBox );
  268. }
  269. /* DEBUG
  270. setLineWidth( 1 );
  271. setStrokeStyle( 'rgba( 255, 0, 0, 0.5 )' );
  272. _context.strokeRect( _clearBox.min.x, _clearBox.min.y, _clearBox.max.x - _clearBox.min.x, _clearBox.max.y - _clearBox.min.y );
  273. */
  274. _context.setTransform( 1, 0, 0, 1, 0, 0 );
  275. };
  276. //
  277. function calculateLights() {
  278. _ambientLight.setRGB( 0, 0, 0 );
  279. _directionalLights.setRGB( 0, 0, 0 );
  280. _pointLights.setRGB( 0, 0, 0 );
  281. for ( var l = 0, ll = _lights.length; l < ll; l ++ ) {
  282. var light = _lights[ l ];
  283. var lightColor = light.color;
  284. if ( light.isAmbientLight ) {
  285. _ambientLight.add( lightColor );
  286. } else if ( light.isDirectionalLight ) {
  287. // for sprites
  288. _directionalLights.add( lightColor );
  289. } else if ( light.isPointLight ) {
  290. // for sprites
  291. _pointLights.add( lightColor );
  292. }
  293. }
  294. }
  295. function calculateLight( position, normal, color ) {
  296. for ( var l = 0, ll = _lights.length; l < ll; l ++ ) {
  297. var light = _lights[ l ];
  298. _lightColor.copy( light.color );
  299. if ( light.isDirectionalLight ) {
  300. var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
  301. var amount = normal.dot( lightPosition );
  302. if ( amount <= 0 ) continue;
  303. amount *= light.intensity;
  304. color.add( _lightColor.multiplyScalar( amount ) );
  305. } else if ( light.isPointLight ) {
  306. var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
  307. var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
  308. if ( amount <= 0 ) continue;
  309. amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
  310. if ( amount == 0 ) continue;
  311. amount *= light.intensity;
  312. color.add( _lightColor.multiplyScalar( amount ) );
  313. }
  314. }
  315. }
  316. function renderSprite( v1, element, material ) {
  317. setOpacity( material.opacity );
  318. setBlending( material.blending );
  319. var scaleX = element.scale.x * _canvasWidthHalf;
  320. var scaleY = element.scale.y * _canvasHeightHalf;
  321. var dist = Math.sqrt( scaleX * scaleX + scaleY * scaleY ); // allow for rotated sprite
  322. _elemBox.min.set( v1.x - dist, v1.y - dist );
  323. _elemBox.max.set( v1.x + dist, v1.y + dist );
  324. if ( material.isSpriteMaterial ) {
  325. var texture = material.map;
  326. if ( texture !== null ) {
  327. var pattern = _patterns[ texture.id ];
  328. if ( pattern === undefined || pattern.version !== texture.version ) {
  329. pattern = textureToPattern( texture );
  330. _patterns[ texture.id ] = pattern;
  331. }
  332. if ( pattern.canvas !== undefined ) {
  333. setFillStyle( pattern.canvas );
  334. var bitmap = texture.image;
  335. var ox = bitmap.width * texture.offset.x;
  336. var oy = bitmap.height * texture.offset.y;
  337. var sx = bitmap.width * texture.repeat.x;
  338. var sy = bitmap.height * texture.repeat.y;
  339. var cx = scaleX / sx;
  340. var cy = scaleY / sy;
  341. _context.save();
  342. _context.translate( v1.x, v1.y );
  343. if ( material.rotation !== 0 ) _context.rotate( material.rotation );
  344. _context.translate( - scaleX / 2, - scaleY / 2 );
  345. _context.scale( cx, cy );
  346. _context.translate( - ox, - oy );
  347. _context.fillRect( ox, oy, sx, sy );
  348. _context.restore();
  349. }
  350. } else {
  351. // no texture
  352. setFillStyle( material.color.getStyle() );
  353. _context.save();
  354. _context.translate( v1.x, v1.y );
  355. if ( material.rotation !== 0 ) _context.rotate( material.rotation );
  356. _context.scale( scaleX, - scaleY );
  357. _context.fillRect( - 0.5, - 0.5, 1, 1 );
  358. _context.restore();
  359. }
  360. } else if ( material.isSpriteCanvasMaterial ) {
  361. setStrokeStyle( material.color.getStyle() );
  362. setFillStyle( material.color.getStyle() );
  363. _context.save();
  364. _context.translate( v1.x, v1.y );
  365. if ( material.rotation !== 0 ) _context.rotate( material.rotation );
  366. _context.scale( scaleX, scaleY );
  367. material.program( _context );
  368. _context.restore();
  369. } else if ( material.isPointsMaterial ) {
  370. setFillStyle( material.color.getStyle() );
  371. _context.save();
  372. _context.translate( v1.x, v1.y );
  373. if ( material.rotation !== 0 ) _context.rotate( material.rotation );
  374. _context.scale( scaleX * material.size, - scaleY * material.size );
  375. _context.fillRect( - 0.5, - 0.5, 1, 1 );
  376. _context.restore();
  377. }
  378. /* DEBUG
  379. setStrokeStyle( 'rgb(255,255,0)' );
  380. _context.beginPath();
  381. _context.moveTo( v1.x - 10, v1.y );
  382. _context.lineTo( v1.x + 10, v1.y );
  383. _context.moveTo( v1.x, v1.y - 10 );
  384. _context.lineTo( v1.x, v1.y + 10 );
  385. _context.stroke();
  386. */
  387. }
  388. function renderLine( v1, v2, element, material ) {
  389. setOpacity( material.opacity );
  390. setBlending( material.blending );
  391. _context.beginPath();
  392. _context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
  393. _context.lineTo( v2.positionScreen.x, v2.positionScreen.y );
  394. if ( material.isLineBasicMaterial ) {
  395. setLineWidth( material.linewidth );
  396. setLineCap( material.linecap );
  397. setLineJoin( material.linejoin );
  398. if ( material.vertexColors !== THREE.VertexColors ) {
  399. setStrokeStyle( material.color.getStyle() );
  400. } else {
  401. var colorStyle1 = element.vertexColors[ 0 ].getStyle();
  402. var colorStyle2 = element.vertexColors[ 1 ].getStyle();
  403. if ( colorStyle1 === colorStyle2 ) {
  404. setStrokeStyle( colorStyle1 );
  405. } else {
  406. try {
  407. var grad = _context.createLinearGradient(
  408. v1.positionScreen.x,
  409. v1.positionScreen.y,
  410. v2.positionScreen.x,
  411. v2.positionScreen.y
  412. );
  413. grad.addColorStop( 0, colorStyle1 );
  414. grad.addColorStop( 1, colorStyle2 );
  415. } catch ( exception ) {
  416. grad = colorStyle1;
  417. }
  418. setStrokeStyle( grad );
  419. }
  420. }
  421. if ( material.isLineDashedMaterial ) {
  422. setLineDash( [ material.dashSize, material.gapSize ] );
  423. }
  424. _context.stroke();
  425. _elemBox.expandByScalar( material.linewidth * 2 );
  426. if ( material.isLineDashedMaterial ) {
  427. setLineDash( [] );
  428. }
  429. }
  430. }
  431. function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material ) {
  432. _this.info.render.vertices += 3;
  433. _this.info.render.faces ++;
  434. setOpacity( material.opacity );
  435. setBlending( material.blending );
  436. _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
  437. _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
  438. _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
  439. drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y );
  440. if ( ( material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) && material.map === null ) {
  441. _diffuseColor.copy( material.color );
  442. _emissiveColor.copy( material.emissive );
  443. if ( material.vertexColors === THREE.FaceColors ) {
  444. _diffuseColor.multiply( element.color );
  445. }
  446. _color.copy( _ambientLight );
  447. _centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
  448. calculateLight( _centroid, element.normalModel, _color );
  449. _color.multiply( _diffuseColor ).add( _emissiveColor );
  450. material.wireframe === true
  451. ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
  452. : fillPath( _color );
  453. } else if ( material.isMeshBasicMaterial || material.isMeshLambertMaterial || material.isMeshPhongMaterial || material.isMeshStandardMaterial ) {
  454. if ( material.map !== null ) {
  455. var mapping = material.map.mapping;
  456. if ( mapping === THREE.UVMapping ) {
  457. _uvs = element.uvs;
  458. patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].x, _uvs[ uv1 ].y, _uvs[ uv2 ].x, _uvs[ uv2 ].y, _uvs[ uv3 ].x, _uvs[ uv3 ].y, material.map );
  459. }
  460. } else if ( material.envMap !== null ) {
  461. if ( material.envMap.mapping === THREE.SphericalReflectionMapping ) {
  462. _normal.copy( element.vertexNormalsModel[ uv1 ] ).applyMatrix3( _normalViewMatrix );
  463. _uv1x = 0.5 * _normal.x + 0.5;
  464. _uv1y = 0.5 * _normal.y + 0.5;
  465. _normal.copy( element.vertexNormalsModel[ uv2 ] ).applyMatrix3( _normalViewMatrix );
  466. _uv2x = 0.5 * _normal.x + 0.5;
  467. _uv2y = 0.5 * _normal.y + 0.5;
  468. _normal.copy( element.vertexNormalsModel[ uv3 ] ).applyMatrix3( _normalViewMatrix );
  469. _uv3x = 0.5 * _normal.x + 0.5;
  470. _uv3y = 0.5 * _normal.y + 0.5;
  471. patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap );
  472. }
  473. } else {
  474. _color.copy( material.color );
  475. if ( material.vertexColors === THREE.FaceColors ) {
  476. _color.multiply( element.color );
  477. }
  478. material.wireframe === true
  479. ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
  480. : fillPath( _color );
  481. }
  482. } else if ( material.isMeshNormalMaterial ) {
  483. _normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix );
  484. _color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
  485. material.wireframe === true
  486. ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
  487. : fillPath( _color );
  488. } else {
  489. _color.setRGB( 1, 1, 1 );
  490. material.wireframe === true
  491. ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin )
  492. : fillPath( _color );
  493. }
  494. }
  495. //
  496. function drawTriangle( x0, y0, x1, y1, x2, y2 ) {
  497. _context.beginPath();
  498. _context.moveTo( x0, y0 );
  499. _context.lineTo( x1, y1 );
  500. _context.lineTo( x2, y2 );
  501. _context.closePath();
  502. }
  503. function strokePath( color, linewidth, linecap, linejoin ) {
  504. setLineWidth( linewidth );
  505. setLineCap( linecap );
  506. setLineJoin( linejoin );
  507. setStrokeStyle( color.getStyle() );
  508. _context.stroke();
  509. _elemBox.expandByScalar( linewidth * 2 );
  510. }
  511. function fillPath( color ) {
  512. setFillStyle( color.getStyle() );
  513. _context.fill();
  514. }
  515. function textureToPattern( texture ) {
  516. if ( texture.version === 0 ||
  517. texture instanceof THREE.CompressedTexture ||
  518. texture instanceof THREE.DataTexture ) {
  519. return {
  520. canvas: undefined,
  521. version: texture.version
  522. };
  523. }
  524. var image = texture.image;
  525. if ( image.complete === false ) {
  526. return {
  527. canvas: undefined,
  528. version: 0
  529. };
  530. }
  531. var repeatX = texture.wrapS === THREE.RepeatWrapping || texture.wrapS === THREE.MirroredRepeatWrapping;
  532. var repeatY = texture.wrapT === THREE.RepeatWrapping || texture.wrapT === THREE.MirroredRepeatWrapping;
  533. var mirrorX = texture.wrapS === THREE.MirroredRepeatWrapping;
  534. var mirrorY = texture.wrapT === THREE.MirroredRepeatWrapping;
  535. //
  536. var canvas = document.createElement( 'canvas' );
  537. canvas.width = image.width * ( mirrorX ? 2 : 1 );
  538. canvas.height = image.height * ( mirrorY ? 2 : 1 );
  539. var context = canvas.getContext( '2d' );
  540. context.setTransform( 1, 0, 0, - 1, 0, image.height );
  541. context.drawImage( image, 0, 0 );
  542. if ( mirrorX === true ) {
  543. context.setTransform( - 1, 0, 0, - 1, image.width, image.height );
  544. context.drawImage( image, - image.width, 0 );
  545. }
  546. if ( mirrorY === true ) {
  547. context.setTransform( 1, 0, 0, 1, 0, 0 );
  548. context.drawImage( image, 0, image.height );
  549. }
  550. if ( mirrorX === true && mirrorY === true ) {
  551. context.setTransform( - 1, 0, 0, 1, image.width, 0 );
  552. context.drawImage( image, - image.width, image.height );
  553. }
  554. var repeat = 'no-repeat';
  555. if ( repeatX === true && repeatY === true ) {
  556. repeat = 'repeat';
  557. } else if ( repeatX === true ) {
  558. repeat = 'repeat-x';
  559. } else if ( repeatY === true ) {
  560. repeat = 'repeat-y';
  561. }
  562. var pattern = _context.createPattern( canvas, repeat );
  563. if ( texture.onUpdate ) texture.onUpdate( texture );
  564. return {
  565. canvas: pattern,
  566. version: texture.version
  567. };
  568. }
  569. function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) {
  570. var pattern = _patterns[ texture.id ];
  571. if ( pattern === undefined || pattern.version !== texture.version ) {
  572. pattern = textureToPattern( texture );
  573. _patterns[ texture.id ] = pattern;
  574. }
  575. if ( pattern.canvas !== undefined ) {
  576. setFillStyle( pattern.canvas );
  577. } else {
  578. setFillStyle( 'rgba( 0, 0, 0, 1)' );
  579. _context.fill();
  580. return;
  581. }
  582. // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
  583. var a, b, c, d, e, f, det, idet,
  584. offsetX = texture.offset.x / texture.repeat.x,
  585. offsetY = texture.offset.y / texture.repeat.y,
  586. width = texture.image.width * texture.repeat.x,
  587. height = texture.image.height * texture.repeat.y;
  588. u0 = ( u0 + offsetX ) * width;
  589. v0 = ( v0 + offsetY ) * height;
  590. u1 = ( u1 + offsetX ) * width;
  591. v1 = ( v1 + offsetY ) * height;
  592. u2 = ( u2 + offsetX ) * width;
  593. v2 = ( v2 + offsetY ) * height;
  594. x1 -= x0; y1 -= y0;
  595. x2 -= x0; y2 -= y0;
  596. u1 -= u0; v1 -= v0;
  597. u2 -= u0; v2 -= v0;
  598. det = u1 * v2 - u2 * v1;
  599. if ( det === 0 ) return;
  600. idet = 1 / det;
  601. a = ( v2 * x1 - v1 * x2 ) * idet;
  602. b = ( v2 * y1 - v1 * y2 ) * idet;
  603. c = ( u1 * x2 - u2 * x1 ) * idet;
  604. d = ( u1 * y2 - u2 * y1 ) * idet;
  605. e = x0 - a * u0 - c * v0;
  606. f = y0 - b * u0 - d * v0;
  607. _context.save();
  608. _context.transform( a, b, c, d, e, f );
  609. _context.fill();
  610. _context.restore();
  611. }
  612. /*
  613. function clipImage( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, image ) {
  614. // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
  615. var a, b, c, d, e, f, det, idet,
  616. width = image.width - 1,
  617. height = image.height - 1;
  618. u0 *= width; v0 *= height;
  619. u1 *= width; v1 *= height;
  620. u2 *= width; v2 *= height;
  621. x1 -= x0; y1 -= y0;
  622. x2 -= x0; y2 -= y0;
  623. u1 -= u0; v1 -= v0;
  624. u2 -= u0; v2 -= v0;
  625. det = u1 * v2 - u2 * v1;
  626. idet = 1 / det;
  627. a = ( v2 * x1 - v1 * x2 ) * idet;
  628. b = ( v2 * y1 - v1 * y2 ) * idet;
  629. c = ( u1 * x2 - u2 * x1 ) * idet;
  630. d = ( u1 * y2 - u2 * y1 ) * idet;
  631. e = x0 - a * u0 - c * v0;
  632. f = y0 - b * u0 - d * v0;
  633. _context.save();
  634. _context.transform( a, b, c, d, e, f );
  635. _context.clip();
  636. _context.drawImage( image, 0, 0 );
  637. _context.restore();
  638. }
  639. */
  640. // Hide anti-alias gaps
  641. function expand( v1, v2, pixels ) {
  642. var x = v2.x - v1.x, y = v2.y - v1.y,
  643. det = x * x + y * y, idet;
  644. if ( det === 0 ) return;
  645. idet = pixels / Math.sqrt( det );
  646. x *= idet; y *= idet;
  647. v2.x += x; v2.y += y;
  648. v1.x -= x; v1.y -= y;
  649. }
  650. // Context cached methods.
  651. function setOpacity( value ) {
  652. if ( _contextGlobalAlpha !== value ) {
  653. _context.globalAlpha = value;
  654. _contextGlobalAlpha = value;
  655. }
  656. }
  657. function setBlending( value ) {
  658. if ( _contextGlobalCompositeOperation !== value ) {
  659. if ( value === THREE.NormalBlending ) {
  660. _context.globalCompositeOperation = 'source-over';
  661. } else if ( value === THREE.AdditiveBlending ) {
  662. _context.globalCompositeOperation = 'lighter';
  663. } else if ( value === THREE.SubtractiveBlending ) {
  664. _context.globalCompositeOperation = 'darker';
  665. } else if ( value === THREE.MultiplyBlending ) {
  666. _context.globalCompositeOperation = 'multiply';
  667. }
  668. _contextGlobalCompositeOperation = value;
  669. }
  670. }
  671. function setLineWidth( value ) {
  672. if ( _contextLineWidth !== value ) {
  673. _context.lineWidth = value;
  674. _contextLineWidth = value;
  675. }
  676. }
  677. function setLineCap( value ) {
  678. // "butt", "round", "square"
  679. if ( _contextLineCap !== value ) {
  680. _context.lineCap = value;
  681. _contextLineCap = value;
  682. }
  683. }
  684. function setLineJoin( value ) {
  685. // "round", "bevel", "miter"
  686. if ( _contextLineJoin !== value ) {
  687. _context.lineJoin = value;
  688. _contextLineJoin = value;
  689. }
  690. }
  691. function setStrokeStyle( value ) {
  692. if ( _contextStrokeStyle !== value ) {
  693. _context.strokeStyle = value;
  694. _contextStrokeStyle = value;
  695. }
  696. }
  697. function setFillStyle( value ) {
  698. if ( _contextFillStyle !== value ) {
  699. _context.fillStyle = value;
  700. _contextFillStyle = value;
  701. }
  702. }
  703. function setLineDash( value ) {
  704. if ( _contextLineDash.length !== value.length ) {
  705. _context.setLineDash( value );
  706. _contextLineDash = value;
  707. }
  708. }
  709. };